Product
- Have a vision for your product
- Build for the future
- Ensure roadmaps focus on outcomes not outputs
- Acknowledge and accept the things that people are bad at, e.g. bias, and build them into your design workshops
- Consider using machine learning as the guardian of human behaviour, rather than the other way round
Lego case study
- Surface their live chat decision tree upfront, so users feel more in control
- Celebrate the importance of an innovation culture
- Integrate vision, mission and brand experience into company culture
- Celebrate the losses as well as the wins
- Chart feeling curves as users complete tasks, see dips as opportunities to improve
CX
- “9/10 people tell their friends about bad customer service”
- “The only thing more powerful than hate is humour”
- “Everybody wants to be part of something bigger than themselves”
- “The user brings all that they are to your community”
- Studies suggest rudeness affects decision making
- Why people share content:
- To look good
- To educate someone
- To feel something
Innocent case study
- Live your brand and tone of voice internally to make social human and natural
- “We made mistakes, we had no idea what we were doing, but we got there”
- “Basically we messed about until we figured out how to make people laugh”
- Trust your staff to test and learn, the value is always worth the risk
- “If we’re 70% sure, we do it”*
*NB: I might shoot for 90% sure myself, but my context is mental health and cancer!